They assume reading comprehension. Thank you. Has the fragmentation chance bug been fixed? 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov.. JuanCuervo Ammo fragmentation From after midnights blog here: Fragmentation is complicated, but at it's core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullet's damage and pen value split between them. Question those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. The specific flight characteristics of a bullet is determined by the ammo type, and the chance of a bullet penetrating or ricocheting off of an object is determined by the material of the object and the type of bullet. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammo's armor damage% and the armor material's destructibility%. Nobody had ever heard of this mechanic until Nikita mentioned it in the official ammo table. To your knowledge, is that possible? An excerpt from our latest episode on the Pogcast!! Your previous content has been restored. Be aware of real-life ballistics and projectile hit physics. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. If the bullet does not penetrate, "blunt damage" is applied, which lets through a% of the base damage of the bullet to the body part hit. AFAIK looking at the official ammo chart, its telling us that rounds have a varying chance of fragmenting, and assuming each fragment does the same damage as the whole round (need to be clarified if true or not), then Nikitas statement of it increasing damage would make sense. I love running 7.62x51 because of the power of the bullets, m62 is amazing all wipe, m61 is good for sniping and m80 is budget early to mid wipe. those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. Don't kill streamers if you want to keep your account. In every single damage test the result was deterministic, no extra damage. Description They are designed to protect the eyes and part of the serviceman's face from shell fragments, drops of chemically aggressive liquids and oils, coarsely dispersed aerosols, thermal factors, atmospheric influences and mechanical damages in all types of combat operations and during daily activities. Why some other bullets have extremely high fragmentation chance but its not possible for them to fragment? It varies, but is usually around 10-15% less. fragmentation - this means that bullet can split after body penetration and inflict way more damage, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. This% is based on the specific armor's "blunt throughput" stat, the pen value of the ammo, and the armor's class and remaining durability%. For Escape From Tarkov Information and Game Mechanics. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); https://www.twitch.tv/nofoodaftermidnight, 0.12 Armor Durability Table - Explanation Inside - 4Game. Powered by Invision Community. Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. I remember a post dating few months back about a guy who dug a fault in the game code that had false formatting resulting in official damage charts and bullet coding not working as intended. Its probably tough to program the ability of travel for each type of fragment / bullet type, also likely wanting to be based on where the hit lands, path of entry, internal body systems.. Crafting x1 Leatherman Multitool + x1 The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov . Hiding your presence in Escape From Tarkov is crucial, and this kind of ammo helps you . Surely this is not intentional, and for years I have always assumed "The Devs are probably aware of this bug and simply have plans to adjust things in the future, its not worth the effort touching something right now when its going to be changed/reworkedlater". Display as a link instead, So it'd be 1(base damage)+.5(bonus fragmentation damage)=1.5, Im pretty sure its 50% more because if you hit the full damage goes through, then the frag damage goes through at roughly half the full damage. Escape from Tarkov Wiki is a FANDOM Games Community. Some examples: Can you see a pattern here? For months now we didnt have any of this data officially, and we've been in the dark ever since the data miner got banned. Bullets can also fragment when penetrating a player's body, dealing 50% bonus damage to the affected body part (Note: Due to a bug this currently only works on limbs). So its fragments plus the bullet. Cookie Notice https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. This is most clear with hollow point rounds like the ones named RIP, which have a 100% fragmentation chance and thus should be dealing 50% more damage to non-armored limbs. There is a serious bug however, where bullets under a certain threshold of pen value cannot fragment at all when hitting players, and the actual fragmentation chance is lower than bullets stat implies due to implementation. You can see what parts of the body are protected when you inspect the armor. Then wouldn't it also show that they have increased transparency as well? A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. Escape from Tarkov Wiki is a FANDOM Games Community. Started 37 minutes ago, By I'm pretty new to this game. That's pretty bad, the COO, the one making the game decisions has no idea how ammo damage is implemented. The only logical conclusion I can realize is that there is a chance of fragmentation post-pen. For more information, please see our I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. I noticed that slug had actually a solid 100% chance of fragmentation. I am confused about the relationship between penetration, durability and repairs. and our I was surprised to see how little mention there was of this when they released the ammo doc. UNBANNED! https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. Finally, the Nape continues the last 120 degrees horizontally between the two Ears zones and goes from the bottom of the Top zone down to the same location the Ears end, leaving some unprotected head at the bottom of the neck. Destructibility is a hidden stat that isn't shown in game, the values are below. September 9, 2021 in Questions, Recent happenings with blacked limbs, and comments about blackened chest/head from Nikita has gotten me thinking about another bug some of us might be aware of. 26x75mm distress signal flare (poison green), Can't penetrate in any reasonable amount of hits, Typically doesn't penetrate at all for a large number of hits, or starts with a very low chance and barely increases, Has a very low or no penetration chance initially and very slowly gains chance, Has a low penetration chance initially and slowly gains chance, or quickly damages armor until it penetrates, Starts with a low-medium penetration chance but quickly increases, Penetrates a large percent of the time initially, often quickly going to >90%. The fragments don't always hit the same spot so that's why it's there.. For example, will Gen4 with 25/25 durability increase the risk that even small amounts of damage to your armor (small arms, buckshot) will greatly reduce the percentage of reduction of damage? I was doing a night run (no armour, backpack, shotgun with ap/20) because i needed to finish some quests. I have searched for answers to this question online but have yet to find any (To my knowledge) with actual dev responses. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesnt. Ive searched but dont see an explanation of the math anywhere. Developed by TSNIITOCHMASH in the early 90s. Ammo: Can be disabled via config. If someone can point me to one that would be amazing, and if by chance a Dev has an answer that would be even better! There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. Create an account to follow your favorite communities and start taking part in conversations. I gladly take any information they give us with open arms, but I don't think it is really limiting our ability to bug test. Major Client-Side changes to Ballistics are coming in the future. People state numerous times that fragmentation is broken, especially on the nofoodaftermidnight where the bullet doesn't fragment if it is below 20 penetrate. I.E. I'm pretty new to this game. Thanks, New comments cannot be posted and votes cannot be cast, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. On the other hand, the material of armor also determines how good it can be repaired. The penetration chance of a bullet hitting armor is calculated based on the armor's level, the armor's remaining durability%, and the ammo's penetration value. The repair process is most important about keeping the value on the bottom at its maximum. Overview: All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as . The chance is then rolled to determine whether or not the bullet penetrates. If you are using a phone, turn it sideways for a full view. Make bullets fragment when they penetrate flesh which makes it more realistic (fragment on hitting bone). Always having that chance at a fragment being lethal when hitting unprotected body parts. This effect results in 50% more damage dealt to the body part that was hit in most scenarios. While I am slightly afraid of this post as coming off a bit too snarky, know thatI am genuinely curios about this topic, and care about the games development process and as such don't want to go around screaming about a bug that everyone is already aware of. You can hit these by aiming for the very sides of the head when faced forward, even shooting past the actual model will hit the hitbox because it is larger than the head model. So no matter what armor youre wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. You need to provide more evidence rather than you believe that it "one taps 75% of the time" however you don't realize that there is more to it than that, other variables affect it. Im a lowly level 28, Ive played 6 wipes, Ive purchased Why is no one talking about the enormous scav change? The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. Ceramics obviously crack and break and are very hard to repair so you lose 7-15 points max durability each time. That's how I understand it. Ballistics are an important part of Escape from Tarkov. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. New comments cannot be posted and votes cannot be cast. However, it has a high bounce probability on various surfaces. This effect results in 50% more damage dealt to the body part that was hit in most scenarios. Got it. Manage all your favorite fandoms in one place! Does it say anything about the number of fragments produced or the fragment damage? Im confused on how to put armor level in calculation. (Namely a patch in 12.6.) By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. In the above example EffectiveDurability =0.75/0.6=1.25 which means it can still have more than it's maximum durability (100 hitpoints). Description. From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. Privacy Policy. Ricochet. (LogOut/ Escape from Tarkov simulates damage to the body and body armor. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. What do you think needs to be done, or is it working as intended? The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammos armor damage % and the armor materials destructibility %. The chart below breaks out each of the best ammunition for each weapon type Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. Given the latest reality of bans, are our accounts safe? Has the issue on the pulsefire haste DPI been solved? I noticed that slug had actually a solid 100% chance of fragmentation. 3 comments 50% Upvoted This thread is archived New comments cannot be posted and votes cannot be cast Sort by: best level 1 Any ammo with less than 20 penetration value will be completely unable to fragment. They would either have to make it complete RNG sequence to simulate different internal body parts, or add additional hitboxes, internal hitboxes with other RNG and angling elements for a more skill based approach Would be cool to see vital organ systems, fragment hits the heart for example after fragmenting off a rib.. So if you take a few grazing shots, class 5 armour and now sit at 20/25 (a loss of 20%) would the next few shots result in a even less reduction of damage? Ok thanks. Change), You are commenting using your Facebook account. The maximum probability of fragmentation is 1. Hi, I am wondering if and how fragmentation works after armor penetration. The Top zone angles create an area of protection in a circle around the top part of the head, starting at a few inches above the temples of the face and going all the way around. Thanks, i think it would be a good fix to make from the devs and make the softer rounds more viable to use like hollow points and soft points etc. Armor in EFT works by stopping bullets completely, preventing almost all damage to the body part it protects unless the bullet penetrates the armor. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. Upvoted. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value *split between them*. This cartridge was designed to provide tracing capabilities to the 7.62x51mm NATO caliber automatic weaponry used by the United States Army, being able to pierce through basic and intermediate body ballistic protections, in addition to provide a considerable stopping power effect. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. Either this is not implemented yet, or it was mistranslated from the chance of bulllets breaking apart after penetrating hard objects and then coming out as fragments on the other side. I know this is old but it excites me as well ! Reddit and its partners use cookies and similar technologies to provide you with a better experience. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. Create an account to follow your favorite communities and start taking part in conversations. It does 41 dmg and can easily be reduced to 34 based on the helmet you penetrate doing up to 40% dmg reduction. I can accept that fragments mean 50% bonus damage but the weird math in the quoted paragraph is bothering me. Escape from Tarkov Wiki is a FANDOM Games Community. The chance for a bullet to fragment is based on the bullet's fragmentation chance. I wouldn't say this affects bug testing unless there is a bug that we only realized because of this graph (correct me if I'm wrong, but there isn't any). After looking at my recording, I am sure I had full health in the thorax before being hit and was only hit once. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. Could you add a example equation about armor durability damage? Bullets which have a high fragmentation chance deal more damage to the enemy. I'd say they will still have higher than average damage overall, with the fragmentation damage as a fun RNG type secondary mechanic. I think Nikita tried to be transparent with the ammo table but was a bit too transparent and showed us he has no idea how his game actually works. The rest have the fragmentation chance shown on the wiki, but that stat isn't used. Cant complain about a lack of hype Don't kill streamers if you want to keep your account. New comments cannot be posted and votes cannot be cast. As an example a 60/60 repaired LBT-6094A Slick Plate Carrier armor is calculated as 60/80, or 75%. It varies, but is usually around 10-15% less. I've been trying new weapons and having great success with SMGs using ammo with high flesh damage and frag chance, usually 1-2 hit kill on both scav and PMCs even if it wasn't a head or body shot. All tables are responsive. Started 10 minutes ago, By The fragmentation chance in the official ammo chart either does not work or was mistranslated from bullet fragmentation after penetrating hard cover. You can read an even more in-depth summary of all armor-related mechanics on NoFoodAfterMidnight's blog here. So any bullet under 20 pen will never fragment. Control your character freely - smooth speed and stance changes and transitions, leaning and proning. . Durability of armor is important, the lower the current% of durability remaining the less protection the armor offers overall. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. Because each projectile causes a minimum of 1 durability loss to armor, it becomes effective at breaking down armor and eventually penetrating. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The penetration chance of a bullet hitting armor is calculated based on the armors level, the armors remaining durability %, and the ammos penetration value. Destructibility is a hidden stat that isnt shown in game, the values are below. Please contact the moderators of this subreddit if you have any questions or concerns. This effect was shown in a developer video. Armor simply provides it's protection to specific hitboxes and head "zones", and when those hitboxes are struck by a bullet the armor protects them. Is this shit normal? Currently, the fragmentation chance is bugged, and chances will be lower than their chance implies. Hitboxes are always the same, whether you're clad in armor or completely naked, they never change in size or shape. Nofood's strength is getting the data, unfortunately him and Veritas don't have the communication skills or desire to pass it along to the rest of us. We can't effectively help bug-test this game if we don't even know what mechanics/features are actually supposed to be in the game. I think it shows a lack of transparency. May someone explain me how it works please ? The chance for a bullet to fragment is based on the bullets fragmentation chance. zeesnippy M995 has less pen, is 4 times more expensive and cant even onetap a ulach 50% of the time because of dmg reduction against armour. Your link has been automatically embedded. Blunt throughput damage for all helmets is increased by 20%, while for armor vests and rigs is increased by 40%. Last Updated 5/29/2020, though these mechanics and values rarely change. Some people believe that this change could impact gameplay a lot. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. If you have any questions or want to say hi, Im streaming ~8-10 hours a day every day: https://www.twitch.tv/nofoodaftermidnight. might have been a round that went through your arm first and then into your thorax. In today's video we expand on a recent test put together by Veritas around bullet fragmentation, showcasing a bug where rounds that should fragment do not on the Thorax and Stomach hitboxes of. The chance is then rolled to determine whether or not the bullet penetrates. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. mesokrzee Is this simply a case of future proofing? Notes a 25/25 would be the same durability and pen chance as a 25/80. Get the full episodes here:https://www.youtube.com/watch?v=yc05hVZnM-Ehttps://anchor.fm/pogcastliveTwitch. The Ears cover a 60 degree horizontal angle on both sides of the head between the Nape and the Eyes zone, going down to about the start of the neck on the head model. This has been implemented in this patch though, noticed it happening, the bullets sometimes deal damage to the limb next to it, and it's a huge amount of damage too, besides this it also applies bleeding. Bullets also lose both damage and penetration power as they lose speed from air friction over long distances. loading times and loading loot extramlly slow after wiping computer. New comments cannot be posted and votes cannot be cast. Started 49 minutes ago, 2023 BATTLESTATE GAMES. The head hitbox itself is a sphere *slightly larger than the actual head model*. Press question mark to learn the rest of the keyboard shortcuts. So no matter what armor you're wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. Thats why the options for repair are so different. How does the COO not know how his own game works, honestly. In all, when wearing a helmet that covers all 5 zones, there is full coverage across most of your head except for the unzoned small slivers of neck below the Ears and Nape, and a tiny sliver of neck in the front when the head is tilted back. haha. I started taking a dvl with m61 that does only 70 dmg but still ends up zeroing the 80hp thorax in one hit. For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. Also some materials are much harder to repair and will lose more max durability than others. 5625365!kappa The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing . MalsorisTv So dont be fooled by how a helmet looks, what it actually protects are these zones, not what it looks like it protects. There's no trace of it in the game files either. Create an account to follow your favorite communities and start taking part in conversations. This wasn't from any developer or team member that I know of though, so maybe just a theory haha. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. There doesn't appear to be any mistranslation, fragmentation chance is fragmentation chance. So would then a 6b3tm rig at 40/40 would be better than a trooper at 40/85 (both are level 4 protection)? If you have an account, sign in now to post with your account. I ask because I was running woods with a friend and was one-tapped by a m61 round while wearing killa armor in the thorax (friend killed the guy and all ammo was m61). The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. Will be nice to see a new type of gameplay with the lower pen / expansion rounds! So don't be fooled by what an armor looks like, check the protection zones to see what it actually protects. This cartridge was adopted in the United States Armed Forces as a replacement for the 7.62x51mm NATO M59 cartridge after the Vietnam War as standard ammunition, as it provides a considerable stopping power effect as well as being able to pierce through basic and intermediate body ballistic protections. Lv. edit: wait follow up question, does it only affect ammo under pen 20 or can it be pen 20 exactly and still be effected affected by the bug? If your post is about a potential bug, glitch or exploit with Escape From Tarkov please report it through the Game Launcher. The damage dealt by a bullet is based only on the bullet itself, and not by the gun it was fired from. Otherwise, zoom in or press on the grey area of each table to swipe them. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. Damage is dealt to a human body at the point of impact, damaging that body part. | !green | 2023 BATTLESTATE GAMES. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value split between them. Meaning a 60/60 armor is calculated as 60/80, or 75%. A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. Other rounds may have significantly lower chances to fragment, based on another ammo stat called "Penetration Chance", which affects the bullet's ability . Only fragmentation after penetration of terrain. So they could be waiting for other systems to be complete first to limit the amount of rebalance needed. Press J to jump to the feed. M80 - 7.62x51 mm All metal, all fun. Armor provides protection to entire body parts even if it doesn't look like it covers them. There have been some patches however where Fragmentation mechanics for rounds of this nature are adjusted. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing substantial negative effects on the target after impact, at the cost of penetration capabilities, even against basic ballistic protection. Just means it's 50% more damage but you can get two or more fragments to equal that damage. The Eyes covers the front 120 degrees horizontally and 30 degrees vertically, creating a small slit from the end of the Top zone down to about the tip of the nose. Press question mark to learn the rest of the keyboard shortcuts. Rarely the fragments can penetrate the body part and hit another body part due to the fragments change in direction that normally wouldnt be hit, causing damage to nearby body parts. Is this shit normal? i am clueless please tell me why this is happening. Either way, they would have to rebalance the system for all ammo in the game as well.. trade off is how protected you are of course. is still fragmentation chance doing nothing?? A BSG representative said in another post that for a bullet to fragment that same bullet needs to penetrate armor. Fragmentation Chance: 12% Ricochet Chance: 31.5% Pro-tip: You can buy these rounds from Prapor LL3, but only after you've completed his task "The Punisher - Part 5". In honor of my second cake day, here are some of my First pair of Sacais. Issue fragmentation - this means that bullet can split after body penetration and inflict way more damage One shot in the chest with Just wanted to try how long it would take my Macbook Pro TIL, if you watch water through portal, the water dissapears. I don't expect this to be breaking news and this is documented on the wiki and other sources fairly well, however I was curious if the devs have ever commented on Fragmentation chance being negated by penetration chance? So when you buy an armor, if its 0/80 and you can repair it to 75/75, that would be better than buying a 68/68. By If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability Destructibility New comments cannot be posted and votes cannot be cast. All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as closely as possible. TARKOV CRASH MID RAID/HIDEOUT AND I FOUND A ANNOYING FIX BUT WHY . They play a big role in firefights and often determine the outcomes. Yes the bigger the percentage is from the original value is better so in your example the 6b3tm at 40/40 durability is better than a trooper armor at 40/85 just cause the trooper has higher durability doesnt mean itll retain its bullet stopping capability at the same amount of durability as other armor with lower maximum durability, Yes 6b3tm will protect for more during the first initial shot but as the armor breaks down in a shot or two compared to the troopers 5 or 6 shots, you are MIGHT BE more protected with the trooper in the end. Below that is unzoned head and is always unprotected. Choosing the right weapon, ammo and gear is one of the most important parts in coming out on top of fighting. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov. The head hitbox is split into 5 protection zones, each correlating with an angle of impact. Damage value * number of fragments = potential damage. The processes and math involved are complex with a lot of different factors, but I will break down the process and give rough estimates of what you can expect from some of the more complicated parts. Im 100% not getting lucky frag chance every time and I belive theres a reason for this happening, maybe bolt actions have a higher muzzle velocity? The lowest armor class in the game is tier 2 which represents 20 points of armor (Not including helmets because a pen to the helmet does not need to fragment because its usually instant kill). It's easy to prove it doesn't do what he thinks it does. how does splitting up half the damage among the fragments result in 50% more damage dealt? Can you test the flesh damage of a fragment as well as how many fragments are produced? If it is not a bug, glitch or exploit report, please ignore this message. I'm pretty new to this game. Our scientists have tested this. Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. Press J to jump to the feed. Most of the ammo is 5.56x45mm which makes it even more powerful than we thought. Has the double-clicking issue on the GPW been eliminated? Combined with a good suppressor - it can be a silent yet deadly combo. 5. Proof Armor Bug Still Exists! Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough. Have the devs eversaid anything on this subjectthat I have missed? Don't kill streamers if you want to keep your account. The durability% is calculated by dividing the current durability of the armor by the original maximum durability of the armor. Hitboxes are always the same, whether youre clad in armor or completely naked, they never change in size or shape. When tilted up, there may be a small sliver of unzoned head, which is always unprotected. Ahh M80 This round is like a burger and fries after a long hard day - it may not be the flashiest, but damn does it get the job done. Whereas with some of the poly-plastics you can lose 1-2 points of overall durability and your lifespan of that armor will be much much higher. Rant: I've played since second ever wipe, and I believe the game is so unfriendly to new players by now that i Press J to jump to the feed. Ryagi, Change), You are commenting using your Twitter account. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. Armor simply provides its protection to specific hitboxes and head zones, and when those hitboxes are struck by a bullet the armor protects them. You may want to take a look at this first : https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. While ceramic armor like Zhuk-6a and Gzhel-K will be almost broken after 2 repairs, Slick and Killa armor can be repaired many times and still retain good defense. You can post now and register later. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability/Destructibility. By The durability % is calculated by dividing the current durability of the armor by the original maximum durability of the armor. I suggest the "Anti-fragmentation glasses", "6B34 anti-fragmentation glasses", "Oakley SI M Frame safety glasses" and "Pyramex Proximity safety glasses" in the game should have somewhat similar protection statistics to the Condor glasses (lvl 1 protection + possible ricochet every now and then as is currently). From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. *Currently, there is a bug where the projectiles do not fragment below 20 penetration power, regardless of the specified fragmentation chance. Restore formatting, UNBANNED! For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of both the ammo and the helmet. Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. As said in OP we already knew the feature was in the game, and there are posts from months back showcasing bullet deflection, so its not like weve been kept completely out of the blue. Its important to note that both the Ears zone and the unzoned head below it is visible from the front due to the cylindrical shape of the hitbox and the front zones angles only being 120 degrees wide. ALL RIGHTS RESERVED. From what I have been reading, it seems the flesh damage of each round with sub 20 pen, that has a high fragmentation chance, is inflated in a way to compensate for the current fragmentation bug And when they are able to implement the fragmentation mechanic on these rounds, their flesh damage will be lowered to balance and compensate for the high chance to fragment. Durability of armor is important, the lower the current % of durability remaining the less protection the armor offers overall. Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs m995 will result in 0% reduction. Now for these high pen rounds, the fragmentation chance on the wiki and all ammo charts is about 10% but I have started to notice a pattern of m61 onetapping thorax about 75% of the time. So bullet hits arm, fragments to 4 and maybe 2 hit chest. Clear editor. answer : no 5 comments 81% Upvoted This thread is archived Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs M995 will result in 0% reduction. You cannot paste images directly. Bullet flight is simulated realistically in Escape from Tarkov. Press question mark to learn the rest of the keyboard shortcuts. Features: Adds Damage, Damage to armor, Armor penetration, Fragmentation chance and Ricochet stats to the inspect view All of these have icons Damage shows total as well as individual damage of all pellets! Is this shit normal? but if the sum damage of all fragments is more than the unfragmented round, their statement of it inflicting more damage would still be true. This could also give weaker ammo a chance to fight against . Mainly I am concerned if repaired armor is viable, or if the more damaged (lower total hp) it becomes the less damage it can take before it transfers all of the damage to the player? UNBANNED! I am a bot, and this action was performed automatically. Keeping the Escape From Tarkov playerbase up to date on the latest gameplay impacting changes. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesn't. Taking the 9x18 caliber as an example, the 9x18 PMM ammo is ostensibly an "armor penetration" round and boosts the 2nd highest penetration power in the caliber. Started January 6, By But anyway to answer the question, if a bullet does 1 damage then fragments, it does the 1 damage, then the fragment damage is added on top of the 1 damage. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. Is it even implemented into the game ? When shrapnel moves slower than 400 m/s causes more tissue damage irl rips and tears instead of it having a higher velocity and entering cleaner, He isnt asking how it works irl, he's asking how the math works in the game. Other rounds may have significantly lower chances to fragment, based on another ammo stat called Penetration Chance, which affects the bullets ability to penetrate through objects (not armor). Am I just getting lucky? 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